So do not put points into it if that is all you are using that dweller for?) Stronger dwellers also have a greater chance at successfully opening lockers they find in the wasteland.ĭwellers can improve their strength in the Weight room. Strength increases the speed at which power generators and Nuclear reactors generate power.Īs with all other stats, a higher strength makes the dwellers take less damage in the wasteland. The wiki covers a few things that effect quests. I understand how vault combat works I suppose. +7 END outfit /w level 1 leveling gives the best HP pool by level 50. Train Wasteland explorers in S.P.E.C.I.A.L "Red: Your dweller is sad, cheer them up.I have been searching everywhere for a one stop place that condenses all the info regarding what special stats do in every situation of the game."Yellow: Your dweller is doing okay, but could be happier."."Green: Your dweller is happy, way to go!".Happiness icons are color coded, for easy reference: Assign them to the training rooms for some book worm or physical training. If they are sick, a little RadAway and/or stimpaks will increase their happiness.If they are in any other room, their happiness will raise to at least 75%. It will lift their spirits and make them happy. Give them some time with the opposite sex in the living rooms.Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.Dwellers are happier in rooms which correspond to their highest SPECIAL stat. A lack of food, water, or power will bring down their mood. There are several ways of keeping vault dwellers happy:
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